v0.10.3 - Queue fleets to colonize, invade, and bombard distant planets - Update galaxy generation: more barren planets, no duplicate planets in a system - Overhaul planet production bonus generation - Reduced tier 3 tech cost - AI groups ships into fleets more - Structure cost changes: scales with planet size - Bugfixes v0.10.2 - Fleet trajectory lines are draw over planet sprites - Fixed bug with Chronoshift when used on first turn - Translation for prosperities. - Fixed AI builds unarmed ships when threat is present - Missiles fire immedietly and don't interrupt blasters. - Reduced number of missiles. - Bugfixes v0.10.1 - Localization to Simplified Chinese. - Alerts and galaxy pans overhaul - Fewer raider ships - Bugfixes v0.10.0 - Updated Godot from 4.5-dev5 to 4.5-stable - Added prosperities: Valiance, Initiative - Hover over Vega Relic count to display achievements - UI updates - Added terraforming animation - Fixed autoresolve blasters showing through interface and map - Structure builder icons and tooltips indicate disabled status - Desert rejoice terraform is free - Removed wishlist from game menu - Bugfixes and tweaks v0.9.4 - User-specific save path based on steam account id - Fixed random crash at start of turn v0.9.3 - Discord link - Ui tweaks v0.9.2 - Ai tweaks - Bugfixes v0.9.1 - Fixed blaster sfx ignores volume setting - Ai shipbuilding balance - Tweaked combat autoresolve v0.9.0 - Version 9 for GameDev.ist Debut festival - Auto-combat and adjust combat speed - Enemy ai improvements - Music updated, mastered, and reorganized - Sfx updated - Improved custom input map - Reduced scout hp - Pirates renamed raiders, less aggressive - Barren planets support one more structure - Cheaper terraforming - Retreating doesn't force fleet movement - Increased recycling refund - Many bugfixes and tweaks v0.8.6 - Pirates, pirate bases, and booty - Six new ancestral virtues - Half of tier-2 ancestral virtues are now in the demo - Resource degradation: if you over-farm, -mine, or -research a planet it will produce less - New algorithm for more consistent distribution of planet types and sizes - Planets can have up to three bonuses/nerfs instead of just two - You can now change a fleet's route while it is in transit - Title screen overhaul - "Traveling" cheat for playtesting - Bigger click area for stars - Bugfixes and tweaks v0.8.5 - Resources cheat does not set happiness and is not broken by desert discovery - Steam app-id set for playtest v0.8.4 - User-defined input map in options - Turned on debug build for logging and asserts - Remove godosteam lib from itch build - Paste seed button in galaxy setup - More uniform star color distribution - Adjusted alert dialog positions - Fixed z-layering in planets and colonies interfaces - Bugfixes and tweaks v0.8.2 - First public playtesting build - Bugfixes v0.8.0 - Version 8 for Steam and itch.io playtest - Major music and SFX update - New happiness mechanics. Prosperies and rebellion replace decrees. - Increased research costs. - Fleet size indicator icons - Tech tree completion animation - Greater penalty for food shortage: production reduced by half - Icon in fleet select panel indicates if fleet has already moved this turn - Missiles shoot faster and move slower - Many UI improvements - Many bugfixes and tweaks v0.7.3 - Playtester tools on title screen: feedback from, battle tester, and cheats - New decrees and decree mechanics: cheaper and last only one turn - Discoveries are more consistent: attached to planets instead of being random events - Fleet travel ETA shown in selection panel - Focus command makes ships fire - Missiles explode animation - +2 resource bonuses are more rare on medium and large planets - Bigger flag in colony selection panel - Flag color transition animation when a colony is captured - Adjustments to the tutorial - Fixed music and sound bugs - Many small bugfixes and tweaks v0.7.2 - Economic, scientific, and cultural victory conditions - Colonies interface - Added restrictions for Demo: virtues, galaxy options, decrees, tech - Turn count message shows at start of turn - Arcades - Show happiness production in structure tooltips - Back buttons instead of clicking background to go back - Animate newly-built ships moving from planet to star - Flag indicates colonization in planet info - Added new tutorial messages - Fixed bug where AI made unreasonable trade offer - Refactored line drawing to reduce lag. - Combat accomodates more ships with multiple rank formation - Many small bugfixes and tweaks v0.7.1 - Music and SFX - Trading and diplomacy - Animated planet reveals - Fixed NaN volume error - Fixed inconsistent flag tooltips: all flags now print their color - Species stores peace treaty duration - Species stores if treaty ever violated v0.7.0 - Added infrastructure and volume controls for music and sfx - Refactored map to hold sprites instead of drawing every pixel - Voronoi tesselation of territory in map - Ai tweaks - Added code to print ai state for debugging ai behavior - Cleaned up the diplomacy interface - Fixed shield bar not displaying on the turn when ship acquires shield tech - Fixed bug where ships were not reparing or upgrading - Fixed bug that deselect the planet after building a ship or structure - Fixed crash when clicking on icon in planets interface - Fixed crash when enemy starts battle because main game contuined to process - Many small bugfixes and tweaks v0.6.2 - Updated Godot from 4.5-dev4 to 4.5-dev5 - Fixed crashes on game start if using Fear No Evil - Fixed crashing on Continue from accessing undefined species.targets[] - Fixed cursor point offset - Fixed starbase hp bar doesn't disappear after mouse leaves v0.6.1 - First public build