v0.19.2 - Gain a mineral bonus when you meet a civilization regardless of rapport - Reorganized tech tree: Destroyers are part of Blasters, moved Bombard, Missiles tech unlocks missile bases - Updated Utopian tradition with free Arcades v0.19.1 - Planets have better production bonuses v0.19.0 - Unlock codes - Stations heal only if orbiting a planet controlled by the same civ - UI improvements - Bugfixes v0.18.10 - Hide nexus builders unless they are useful - Title screen buttons sfx and jiggle - Hide Target button in combat if only a single enemy - Update combat tutorial message - Option for camera to follow ai actions v0.18.9 - Fixed happiness itemization to include Gastronomist bonus - Fixed nexuses could not be repiared v0.18.8 - Fixed "Cannot colonize this type of planet" icon tooltiip v0.18.7 - New planet perks: Psionic crystals and Mineral clouds - Increased Uplifting vegetation bonus v0.18.6 - Fixed crash when colony is destroyed v0.18.5 - Fixed raiders not spawning ships v0.18.4 - Updgrade to Godot 4.7 - Aliens don't lose minerals when they give a greeting bonus - Tweaks to random events generation - Refactor production computations - v0.18.3 - Removed Irrigator and Seafarer traditions - Flag setup on a separate screen during game setup - Faster random events - Scaling happiness penalties for duplicate structures - Animate new structure construction - Fixed Missile base fast click spam - Fixed monument state during undo and game load - Bugfixes v0.18.2 - Quit button works the same in all builds: set windowed mode and call quit() - Fixed Arcade builder tooltip - Diplomacy update: dialog shows the trades that alien is willing to make v0.18.1 - Fixed resources updates when structure is destroyed or repaired - planet prodution based on system v0.18.0 - Rebalanced planetary production bonuses and perks - Moved buttons in combat - Faster game start v0.17.9 - Fixed colony claim not updateing resource bar v0.17.8 - Resource reports are dynamic - Reorganize status interface - Moved the Back button and Undo button v0.17.7 - Default flag selection - Quieter - Fixed Enter key allows Custom civ setup - Scientific tradtion gets Boldly Go - Utopian tradition gets Charismatic v0.17.6 - Update to the Defensive ancestral tradition: Prickly colony bases - Changed food resource notation to +,- - Added star explosion to Nova animation - Fixed planet icons in diplomacy negotiations - Fixed tooltip for upgraded structures v0.17.5 - Fixed "Newcommer" random event - Repaired Missile bases can fire immedietly - Second planet in home system has a mineral bonus - Merchant discovery costs varys by ship type - Adjusted planet bonuses distribution v0.17.4 - Derelict ships have reduced health - Derelict Battlecruisers are less common - Tweak planet production bonuses distribution - AI considers chokepoints when constructing missile bases. - Fixed random crash v0.17.3 - Bugfixes v0.17.2 - Enabled debug logging for Steam - Alien intelligence tweaks v0.17.1 - Hotfix crash when ai starts battles using destroyed turrets v0.17.0 - Completely new random event system - Overconsumption does not reduce mineral or research production - Reduced salvage - Ship landing animation - Flags face left for non-user colonies - Resource bar items react to mouseover - Fixed music playback bugs - Shift-click custom fleet routes - Alien intelligence updates - Bugfixes v0.16.9 - Nova random event - Random event choices need less happiness - Bugfixes v0.16.8 - Hotfix: combat automatically ending formation phase v0.16.7 - Space merchant random event v0.16.6 - Hotfix: crash during combat v0.16.5 - Itemized production braeakdown for each resource - Starbases technology removed from the demo - The Mutagenic tradition is replaced with Defensive - Structure tooltips show food consumption - Bugfixes v0.16.4 - Alien intelligence tweaks - UI improvements v0.16.3 - Missile bases - Fixed raiders spawingin too many ships on casual difficulty - Colony ships consume food - Credits udpate - Bugfixes v0.16.2 - Dramatically reduced memory leak when loading and undoing v0.16.1 - Map texture bugfix v0.16.0 - Combat salvage reward - Improved alien intelligence - Overhauled shuttles and cryo-tunneling mechanics - Planet tooltips - Reduced colony bases production - When two or three civs share a system, the map has stripes - Fixed incorrect game difficulty listed in status - You can only repair one building per tur - Bugfixes v0.15.6 - Tweaked alien intelligence - UI tweaks - Bugfixes v0.15.5 - Smarter alien intelligence - Non-spacefaring civilizations are more rare - Increased saturation v0.15.4 - Starbase construction animation - Fixed summary happiness plot errors - Dark explorer reward - UI updates v0.15.3 - Rapport worsens if you claim a planet in a system controlled by ai - Cryo-tunneling does not get a free starting tunneler - Title screen button highlights - Fixed crash if retreat at start of combat v0.15.2 - You can't use colony shuttles while hostile ships are in the system v0.15.1 - Update quit button behavior for web builds v0.15.0 - Systems tend to have more planets - Planets tend to be more habitable - AI tweaks - Decreased Aquatic discount - Fixed crash if combat resolved while blasters firing - Fixed monument render bug - Random events won't target recently colonized planets - UI improvements v0.14.13 - Fixed shield healthbar display - UI improvements v0.14.12 - Ships are cheaper - Ships consume more food - Display ship's food consumption - Bombard more likely to hit - AI tweaks v0.14.11 - Ships are cheaper - Tweak panning targets and message positions. - Fixed crash when raiders try to spawn ships from destroyed base. v0.14.10 - Magically fixed discovery pan timing bug. v0.14.9 - Cryo-tunneler cost is not affected by structure position - Improved bombard hit probabilities - Offset discovery event coordinates so message doesn't cover the planet - Fixed debug crash when AI uses monument powers - Prevent fleets from overlapping - Tutorial update v0.14.8 - Ai can terraform planets v0.14.7 - Colonies display grouped by system v0.14.6 - Fixed raider spawning - Fixed early-game tutorial - Improved seed input parsing v0.14.5 - Input checking for seed input field - Fixed galaxy generation rng bug - Fixed tooltips for when your ships are unable to colonize or invade a planet v0.14.4 - Fixed habitable planets gets reset on game load, breaking e.g. the Thirsty virtue - Ai anger at being attacked is increased under some circumstances - Less raiders - Tweaked raiders ai - Fixed crash if you try to build a Starbase when it's not your turn v0.14.3 - Changed undo icon - Fixed crash when attack provokes outrage v0.14.2 - New diplomacy option: trade pact - Peace agreements and trade pacts displayed in Diplomacy interface - Rapport indicator bars shownin Diplomacy interface - Rapport less likely to worsen during peace agreement - Each aspiration can be claimed only once by the first species - Destroyed enemy capitals can be demolished or recycled - Ai ancestral traditions will be different from each other and from player - Deploying a Cryo-tunneler does not deplete the action of the planet it comes from - Happiness thresholds for Mutiny, Rebellion, and Degredation events lowered - Reduced force-fields strength - Tweaked AI to have more fear of Starbases - Colony Shuttles tech tooltip specifies that no colony base will be produced - Fixed "Go-back" (default ESC) keypress command bug. - Hopefully fixed frozen ships bug v0.14.1 - Fixed ai ancestral traditions so they don't all pick the ice planet v0.14.0 - No vega relics - Choose ancestral tradition - Custom ancestral virtues selection locked in demo v0.13.1 - Galaxy generation updated to constrain the longest shortest distance between two stars - Each civ is guaranteed to find a habitable planet in at least one adjacent system - Credits updated - AI tweaks - UI tweaks - Bugfixes v0.13.0 - Youtube promotion build - Bugfixes v0.12.2 - When a civ is defeated its colonies become neutral. - Transmogrify works on arcades. - AI tweaks - UI tweaks - Bugfixes v0.12.1 - Side goals: Aspirations and Monuments - New layout for status interface - Bugfixes v0.12.0 - Complete overhaul of alien civilization behavior - Completely new random event/happiness system - Colony shuttles: claim planets in the same system as your existing colonies - Undo button for minor actions - Build queues - Rally points - Techs added to demo: Starbases, Hyper-thrusters, Colony shuttles - Destroyed structures can be repaired - Show the route of the selected fleet in a different color - Removed nexus techs; nexuses are available by default - Play/pause button for game-over graph - Increased missile damage - Changed ancestral virtues available to demo - Added cheat codes for playtesting - Added combat tester - Added button to reset game data - Fixed many bugs and crashes v0.11.6 - Combat ui layout update - Combat background planets - Fixed crash on combat resolve - Fixed research tooltip in resources bar - Diplomacy tweaks v0.11.5 - Friendly ai less likely to attack unarmed scouts - Fix autoexplore crashes if selection contains non-scout ships - Fix crashes when ai tries to build a station - Fix crash caused by fast missiles - Fix combat retreat mechanics - Fix gong sound when combat ends - Fix structure upgrades not stored in game save - Removed combat sounds for autoresolved and inter-ai combats - Changed missile sound v0.11.4 - Fix autoexplore crashes if route aleady set v0.11.3 - Fix crash when loading saved game v0.11.2 - Fix crash when setting fleet route v0.11.1 - Planet perks: wildlife, happy plants, low-g, building materials - Planet descriptions - Recycle button tooltip shows the return value - Fixed combat bugs - Warning when a civ is close to a victory condition - Planet target icons persist v0.11.0 - Turn-based combat system - End-game graphic, history plot, and map - New unit: Missile ship - Restructured tech tree, added new techs - Farms, mines, labs, shipyards, and arcades can be upgraded - Reduced default structure production - Removed resource overproduction - Changed demo constraints on tech tree - All ships move at end of turn - New disasters for negative happiness: Mutinies, Strikes, and Rebellions - Option to abdicate - Replaced Science labs with improved Colony base production - AI improved - Building a ship uses a shipyard's action, not the colony's action - Ship status displays whether ship is traveling, colonizing, invading, etc - Devotion gives colonies an extra action instead of unlimited actions - Happines reduction is proportional to food shortage severity - Animated map zoom - Alert dialogs, such as tutorial messages, are draggable - Just Add Lava log boot splash - Replaced Development victory with Expansion victory: claim half of systems - Localization in progress: Korean, Latin American Spanish, Simplified Chinese, and Traditional Chinese - VC OS icons v0.10.5 - Difficulty settings - AI tweaks - Fixed edge scroll - Fixed mouse hover bug - Prevent fleet sprite overlap - Steam integration - UI tweaks - Other bugfixes v0.10.4 - Starting structures increase available spaces if necessary - Increased demo turn limit - Bugfixes v0.10.3 - Queue fleets to colonize, invade, and bombard distant planets - Update galaxy generation: more barren planets, no duplicate planets in a system - Overhaul planet production bonus generation - Reduced tier 3 tech cost - AI groups ships into fleets more - Structure cost changes: scales with planet size - Bugfixes v0.10.2 - Fleet trajectory lines are draw over planet sprites - Fixed bug with Chronoshift when used on first turn - Translation for prosperities. - Fixed AI builds unarmed ships when threat is present - Missiles fire immedietly and don't interrupt blasters. - Reduced number of missiles. - Bugfixes v0.10.1 - Localization to Simplified Chinese. - Alerts and galaxy pans overhaul - Fewer raider ships - Bugfixes v0.10.0 - Updated Godot from 4.5-dev5 to 4.5-stable - Added prosperities: Valiance, Initiative - Hover over Vega Relic count to display achievements - UI updates - Added terraforming animation - Fixed autoresolve blasters showing through interface and map - Structure builder icons and tooltips indicate disabled status - Desert rejoice terraform is free - Removed wishlist from game menu - Bugfixes and tweaks v0.9.4 - User-specific save path based on steam account id - Fixed random crash at start of turn v0.9.3 - Discord link - Ui tweaks v0.9.2 - Ai tweaks - Bugfixes v0.9.1 - Fixed blaster sfx ignores volume setting - Ai shipbuilding balance - Tweaked combat autoresolve v0.9.0 - Version 9 for GameDev.ist Debut festival - Auto-combat and adjust combat speed - Enemy ai improvements - Music updated, mastered, and reorganized - Sfx updated - Improved custom input map - Reduced scout hp - Pirates renamed raiders, less aggressive - Barren planets support one more structure - Cheaper terraforming - Retreating doesn't force fleet movement - Increased recycling refund - Many bugfixes and tweaks v0.8.6 - Pirates, pirate bases, and booty - Six new ancestral virtues - Half of tier-2 ancestral virtues are now in the demo - Resource degradation: if you over-farm, -mine, or -research a planet it will produce less - New algorithm for more consistent distribution of planet types and sizes - Planets can have up to three bonuses/nerfs instead of just two - You can now change a fleet's route while it is in transit - Title screen overhaul - "Traveling" cheat for playtesting - Bigger click area for stars - Bugfixes and tweaks v0.8.5 - Resources cheat does not set happiness and is not broken by desert discovery - Steam app-id set for playtest v0.8.4 - User-defined input map in options - Turned on debug build for logging and asserts - Remove godosteam lib from itch build - Paste seed button in galaxy setup - More uniform star color distribution - Adjusted alert dialog positions - Fixed z-layering in planets and colonies interfaces - Bugfixes and tweaks v0.8.2 - First public playtesting build - Bugfixes v0.8.0 - Version 8 for Steam and itch.io playtest - Major music and SFX update - New happiness mechanics. Prosperies and rebellion replace decrees. - Increased research costs. - Fleet size indicator icons - Tech tree completion animation - Greater penalty for food shortage: production reduced by half - Icon in fleet select panel indicates if fleet has already moved this turn - Missiles shoot faster and move slower - Many UI improvements - Many bugfixes and tweaks v0.7.3 - Playtester tools on title screen: feedback from, battle tester, and cheats - New decrees and decree mechanics: cheaper and last only one turn - Discoveries are more consistent: attached to planets instead of being random events - Fleet travel ETA shown in selection panel - Focus command makes ships fire - Missiles explode animation - +2 resource bonuses are more rare on medium and large planets - Bigger flag in colony selection panel - Flag color transition animation when a colony is captured - Adjustments to the tutorial - Fixed music and sound bugs - Many small bugfixes and tweaks v0.7.2 - Economic, scientific, and cultural victory conditions - Colonies interface - Added restrictions for Demo: virtues, galaxy options, decrees, tech - Turn count message shows at start of turn - Arcades - Show happiness production in structure tooltips - Back buttons instead of clicking background to go back - Animate newly-built ships moving from planet to star - Flag indicates colonization in planet info - Added new tutorial messages - Fixed bug where AI made unreasonable trade offer - Refactored line drawing to reduce lag. - Combat accomodates more ships with multiple rank formation - Many small bugfixes and tweaks v0.7.1 - Music and SFX - Trading and diplomacy - Animated planet reveals - Fixed NaN volume error - Fixed inconsistent flag tooltips: all flags now print their color - Species stores peace treaty duration - Species stores if treaty ever violated v0.7.0 - Added infrastructure and volume controls for music and sfx - Refactored map to hold sprites instead of drawing every pixel - Voronoi tesselation of territory in map - Ai tweaks - Added code to print ai state for debugging ai behavior - Cleaned up the diplomacy interface - Fixed shield bar not displaying on the turn when ship acquires shield tech - Fixed bug where ships were not reparing or upgrading - Fixed bug that deselect the planet after building a ship or structure - Fixed crash when clicking on icon in planets interface - Fixed crash when enemy starts battle because main game contuined to process - Many small bugfixes and tweaks v0.6.2 - Updated Godot from 4.5-dev4 to 4.5-dev5 - Fixed crashes on game start if using Fear No Evil - Fixed crashing on Continue from accessing undefined species.targets[] - Fixed cursor point offset - Fixed starbase hp bar doesn't disappear after mouse leaves v0.6.1 - First public build