v0.14.6 - Fixed raider spawning. - Fixed early-game tutorial. - Improved seed input parsing. v0.14.5 - Input checking for seed input field. - Fixed galaxy generation rng bug. - Fixed tooltips for when your ships are unable to colonize or invade a planet. v0.14.4 - Fixed habitable planets gets reset on game load, breaking e.g. the Thirsty virtue. - Ai anger at being attacked is increased under some circumstances. - Less raiders. - Tweaked raiders ai. - Fixed crash if you try to build a Starbase when it's not your turn. v0.14.3 - Changed undo icon - Fixed crash when attack provokes outrage v0.14.2 - New diplomacy option: trade pact - Peace agreements and trade pacts displayed in Diplomacy interface - Rapport indicator bars shownin Diplomacy interface - Rapport less likely to worsen during peace agreement - Each aspiration can be claimed only once by the first species - Destroyed enemy capitals can be demolished or recycled - Ai ancestral traditions will be different from each other and from player - Deploying a Cryo-tunneler does not deplete the action of the planet it comes from - Happiness thresholds for Mutiny, Rebellion, and Degredation events lowered - Reduced force-fields strength - Tweaked AI to have more fear of Starbases - Colony Shuttles tech tooltip specifies that no colony base will be produced - Fixed "Go-back" (default ESC) keypress command bug. - Hopefully fixed frozen ships bug v0.14.1 - Fixed ai ancestral traditions so they don't all pick the ice planet v0.14.0 - No vega relics - Choose ancestral tradition - Custom ancestral virtues selection locked in demo v0.13.1 - Galaxy generation updated to constrain the longest shortest distance between two stars - Each civ is guaranteed to find a habitable planet in at least one adjacent system - Credits updated - AI tweaks - UI tweaks - Bugfixes v0.13.0 - Youtube promotion build - Bugfixes v0.12.2 - When a civ is defeated its colonies become neutral. - Transmogrify works on arcades. - AI tweaks - UI tweaks - Bugfixes v0.12.1 - Side goals: Aspirations and Monuments - New layout for status interface - Bugfixes v0.12.0 - Complete overhaul of alien civilization behavior - Completely new random event/happiness system - Colony shuttles: claim planets in the same system as your existing colonies - Undo button for minor actions - Build queues - Rally points - Techs added to demo: Starbases, Hyper-thrusters, Colony shuttles - Destroyed structures can be repaired - Show the route of the selected fleet in a different color - Removed nexus techs; nexuses are available by default - Play/pause button for game-over graph - Increased missile damage - Changed ancestral virtues available to demo - Added cheat codes for playtesting - Added combat tester - Added button to reset game data - Fixed many bugs and crashes v0.11.6 - Combat ui layout update - Combat background planets - Fixed crash on combat resolve - Fixed research tooltip in resources bar - Diplomacy tweaks v0.11.5 - Friendly ai less likely to attack unarmed scouts - Fix autoexplore crashes if selection contains non-scout ships - Fix crashes when ai tries to build a station - Fix crash caused by fast missiles - Fix combat retreat mechanics - Fix gong sound when combat ends - Fix structure upgrades not stored in game save - Removed combat sounds for autoresolved and inter-ai combats. - Changed missile sound v0.11.4 - Fix autoexplore crashes if route aleady set v0.11.3 - Fix crash when loading saved game v0.11.2 - Fix crash when setting fleet route v0.11.1 - Planet perks: wildlife, happy plants, low-g, building materials - Planet descriptions - Recycle button tooltip shows the return value - Fixed combat bugs - Warning when a civ is close to a victory condition - Planet target icons persist v0.11.0 - Turn-based combat system - End-game graphic, history plot, and map - New unit: Missile ship - Restructured tech tree, added new techs - Farms, mines, labs, shipyards, and arcades can be upgraded - Reduced default structure production - Removed resource overproduction - Changed demo constraints on tech tree - All ships move at end of turn - New disasters for negative happiness: Mutinies, Strikes, and Rebellions - Option to abdicate - Replaced Science labs with improved Colony base production - AI improved - Building a ship uses a shipyard's action, not the colony's action - Ship status displays whether ship is traveling, colonizing, invading, etc. - Devotion gives colonies an extra action instead of unlimited actions - Happines reduction is proportional to food shortage severity - Animated map zoom - Alert dialogs, such as tutorial messages, are draggable. - Just Add Lava log boot splash - Replaced Development victory with Expansion victory: claim half of systems - Localization in progress: Korean, Latin American Spanish, Simplified Chinese, and Traditional Chinese - VC OS icons v0.10.5 - Difficulty settings - AI tweaks - Fixed edge scroll - Fixed mouse hover bug - Prevent fleet sprite overlap - Steam integration - UI tweaks - Other bugfixes v0.10.4 - Starting structures increase available spaces if necessary - Increased demo turn limit - Bugfixes v0.10.3 - Queue fleets to colonize, invade, and bombard distant planets - Update galaxy generation: more barren planets, no duplicate planets in a system - Overhaul planet production bonus generation - Reduced tier 3 tech cost - AI groups ships into fleets more - Structure cost changes: scales with planet size - Bugfixes v0.10.2 - Fleet trajectory lines are draw over planet sprites - Fixed bug with Chronoshift when used on first turn - Translation for prosperities. - Fixed AI builds unarmed ships when threat is present - Missiles fire immedietly and don't interrupt blasters. - Reduced number of missiles. - Bugfixes v0.10.1 - Localization to Simplified Chinese. - Alerts and galaxy pans overhaul - Fewer raider ships - Bugfixes v0.10.0 - Updated Godot from 4.5-dev5 to 4.5-stable - Added prosperities: Valiance, Initiative - Hover over Vega Relic count to display achievements - UI updates - Added terraforming animation - Fixed autoresolve blasters showing through interface and map - Structure builder icons and tooltips indicate disabled status - Desert rejoice terraform is free - Removed wishlist from game menu - Bugfixes and tweaks v0.9.4 - User-specific save path based on steam account id - Fixed random crash at start of turn v0.9.3 - Discord link - Ui tweaks v0.9.2 - Ai tweaks - Bugfixes v0.9.1 - Fixed blaster sfx ignores volume setting - Ai shipbuilding balance - Tweaked combat autoresolve v0.9.0 - Version 9 for GameDev.ist Debut festival - Auto-combat and adjust combat speed - Enemy ai improvements - Music updated, mastered, and reorganized - Sfx updated - Improved custom input map - Reduced scout hp - Pirates renamed raiders, less aggressive - Barren planets support one more structure - Cheaper terraforming - Retreating doesn't force fleet movement - Increased recycling refund - Many bugfixes and tweaks v0.8.6 - Pirates, pirate bases, and booty - Six new ancestral virtues - Half of tier-2 ancestral virtues are now in the demo - Resource degradation: if you over-farm, -mine, or -research a planet it will produce less - New algorithm for more consistent distribution of planet types and sizes - Planets can have up to three bonuses/nerfs instead of just two - You can now change a fleet's route while it is in transit - Title screen overhaul - "Traveling" cheat for playtesting - Bigger click area for stars - Bugfixes and tweaks v0.8.5 - Resources cheat does not set happiness and is not broken by desert discovery - Steam app-id set for playtest v0.8.4 - User-defined input map in options - Turned on debug build for logging and asserts - Remove godosteam lib from itch build - Paste seed button in galaxy setup - More uniform star color distribution - Adjusted alert dialog positions - Fixed z-layering in planets and colonies interfaces - Bugfixes and tweaks v0.8.2 - First public playtesting build - Bugfixes v0.8.0 - Version 8 for Steam and itch.io playtest - Major music and SFX update - New happiness mechanics. Prosperies and rebellion replace decrees. - Increased research costs. - Fleet size indicator icons - Tech tree completion animation - Greater penalty for food shortage: production reduced by half - Icon in fleet select panel indicates if fleet has already moved this turn - Missiles shoot faster and move slower - Many UI improvements - Many bugfixes and tweaks v0.7.3 - Playtester tools on title screen: feedback from, battle tester, and cheats - New decrees and decree mechanics: cheaper and last only one turn - Discoveries are more consistent: attached to planets instead of being random events - Fleet travel ETA shown in selection panel - Focus command makes ships fire - Missiles explode animation - +2 resource bonuses are more rare on medium and large planets - Bigger flag in colony selection panel - Flag color transition animation when a colony is captured - Adjustments to the tutorial - Fixed music and sound bugs - Many small bugfixes and tweaks v0.7.2 - Economic, scientific, and cultural victory conditions - Colonies interface - Added restrictions for Demo: virtues, galaxy options, decrees, tech - Turn count message shows at start of turn - Arcades - Show happiness production in structure tooltips - Back buttons instead of clicking background to go back - Animate newly-built ships moving from planet to star - Flag indicates colonization in planet info - Added new tutorial messages - Fixed bug where AI made unreasonable trade offer - Refactored line drawing to reduce lag. - Combat accomodates more ships with multiple rank formation - Many small bugfixes and tweaks v0.7.1 - Music and SFX - Trading and diplomacy - Animated planet reveals - Fixed NaN volume error - Fixed inconsistent flag tooltips: all flags now print their color - Species stores peace treaty duration - Species stores if treaty ever violated v0.7.0 - Added infrastructure and volume controls for music and sfx - Refactored map to hold sprites instead of drawing every pixel - Voronoi tesselation of territory in map - Ai tweaks - Added code to print ai state for debugging ai behavior - Cleaned up the diplomacy interface - Fixed shield bar not displaying on the turn when ship acquires shield tech - Fixed bug where ships were not reparing or upgrading - Fixed bug that deselect the planet after building a ship or structure - Fixed crash when clicking on icon in planets interface - Fixed crash when enemy starts battle because main game contuined to process - Many small bugfixes and tweaks v0.6.2 - Updated Godot from 4.5-dev4 to 4.5-dev5 - Fixed crashes on game start if using Fear No Evil - Fixed crashing on Continue from accessing undefined species.targets[] - Fixed cursor point offset - Fixed starbase hp bar doesn't disappear after mouse leaves v0.6.1 - First public build